Scales of War Adventure

An Ode to Poo

An Ode to Poo

by Rummy the Nyp

There was an old lady who lived on Lick Street ~ Her passage was blocked up from too much to eat ~ She took stomach pills without reading the box ~ Before she could strip, turds were flying like rocks.

(Chorus) Toorala, tooralay ~ A rolling stone gathers no moss, so they say ~ Sing along, with the birds ~ It’s a wonderful song but it’s all about turds.

She ran to the window, stuck out her ass ~ Just at that moment a cowhand did pass ~ He heard the strange noise, so he gazed up on high ~ A mighty big turd hit him right in the eye.


Oh he ran to the east and the west ~ When a further consignment arrived on his chest ~ He fled to the north and he fled to the south ~ When a big effing turd hit him right in the mouth.


The next time you walk over Flatriver Bridge ~ Look out for a cowhand asleep on the ridge ~ His chest bears a placard, whereon are these words: ~ “Be kind to a farmhand who’s blinded by turds.”


Into the Shadowfell

The Shadow Rift of Umbraforge

Stepping through the door, the enormous darkened chamber had walls and ceiling of white marble. The northwest corner of the room had collapsed, a fall of stone spreading out across the floor. To the south, a stone arch similar to that seen in the chamber to the east stood against the wall. Another archway stood in the center of the chamber. However, the interior of this arch was obscured by a wall of black mist that roiled and twisted as if blown by a fierce wind.

Another dark creeper stood before the arch, his hands pressed to it as he muttered an incantation. Suddenly aware of the party, he spun around, then vanished. The words of an incantation in Common rang out through the chamber: “Protect this place with shadow’s claws!” Suddenly, the dark mist obscuring the archway was torn through by a flash of white light. Six spectral shapes emerged from the archway, racing toward the party.

In the course of the fight, the party repelled the specters and opened the gate. Modra fled through the gate and the party quickly followed, after a short rest.

XP = 5th level (Ding!)

The party felt a wrenching sensation as bitter darkness swallowed them. Then the light returned, dimmed somehow. As eyes grew accustomed to the gloom, they found themselves in a chamber that appeared to be a strange inversion of the one they just left. The walls, floor, and ceiling were jet black, and the orientation of the room was reversed so that the door was now to the west and the second stone arch was on the north wall. What was a rubble fall to the northeast was now a rift where the floor had collapsed in the southwest. Along the walls, globes of gray glass gave off a dim light.

After a few minutes of conversation, the group exited the chamber, emerging from a rocky hillside. There, an incredible vista opened up. The land is like nothing the party has ever seen before. A wide plain of gray-green grass and stunted black trees spread beneath a sky scoured by fast-moving clouds. The sun was bright above but somehow didn’t cut the darkness that draped every rock and every blade of grass in gray gloom. This was the Shadowfell.

From the mouth of the cavern, a wide and well-traveled road ran in a curving line to the north. There, perhaps a quarter-mile away, a military camp sprawled. Buildings were scattered here and there, with tents and pavilions spreading between them. Torches and fires burned brightly against the ever-present shadow, and lone trees and tall stands of gray-green grass were whipped by a hissing wind.

Looming above it all, a rise of black rock to the west was rent by a seething volcanic rift. Black-streaked lava coursed from it to descend into a narrow channel, and a permanent pall of glowing red-black smoke rose above it. Over this molten flow, a great stone bridge was arched. This wide east-west road met the road north from the cavern. North of the bridge, a tall tower stood and a lower building spread in its shadow.

Ali and Bree scouted ahead but were quickly met as a voice rang out, and two dark creeper sentries suddenly appeared where the shadows of the tall grass had hidden them. “All mercenaries stay within the borders of the camps!” one shouts angrily. “Next time you go wandering, you get shot, sellswords!”

Now sticking to the roads, the party approached the frontier of the mercenary camps unchallenged, and a virtual city spread out before them. Beneath patched canvas tents stood open-air taverns, market stalls, apothecaries and herbalists, weaponsmiths and armorers, butchers and greengrocers—all doing roaring trade.

Training grounds opened up between the various camps, and soldiers of different races clashed against each other with sword and shield. In the quieter corners, combat casters trained—the flare of arcane fire dancing between them. But as the party approached, they noticed with surprise that these are not Shadowfell mercenaries for the most part. Though shadar-kai and dark ones were well represented, the fields and camps were packed with orcs and hobgoblins, ogres and trolls, lizardfolk and kobolds and a dozen other monstrous races of the world.

Making their way through the market, the team was able to hear a number of interesting rumors.

  • This is Umbraforge, dominion of Sarshan, a trader of great reputation and even greater wealth. The tower, foundry, and forges are his. The camps are those of the mercenaries and slaves whose services he sells across the Shadowfell and the world.
  • “Sarshan is shadar-kai, an outcast who made a name for himself as the leader of a legendary mercenary band known as the Black Ar- row. At their height, the Arrow put so much fear in generals and kings alike that Sarshan would take payment to fight for one group, then take a bigger payment from their foe to stand down.
  • Modra is known well in Umbraforge, but for all the wrong reasons now. He was one of Sarshan’s trusted lieutenants before he tried to a broker a weapons deal that Sarshan had already turned down.
  • The job that Sarshan refused was some orc king’s raid on a dwarven citadel. Sarshan never makes a sale if it has a chance of coming back to him, and for good reason. This job went bad, they say, and people know that Modra sold the orc his weapons.
  • Modra is long gone from Umbraforge and the Shadowfell, believe me. Sarshan’s got a long arm and a longer memory. The creeper would have to be crazy to come back here.
  • The foundry is the new jewel of Sarshan’s operations. Its power comes from the fire and shadow driving its furnaces. Sarshan’s sages create beasts of battle there, born killers with magic in their blood.
  • It used to be that Sarshan brokered mercenaries mostly within the Shadowfell, but that’s changing. Dark ones and shadar-kai are still his elite troops, but more and more, he brings creatures from the world to Umbraforge for training, then marches them off to places unknown.
  • The Shadowfell is only a stopping-off place for Sarshan’s mercenaries. A force of archons from the Elemental Chaos was here not six months ago. I saw githzerai from the Astral Sea in Umbraforge once. I don’t know what job they took for Sarshan, but woe be to whoever got in their way.
  • Sarshan’s slave bazaar is about more than just servants and soldiers. His experiments in the foundry only begin with dumb beasts. He’s building new soldier races there, born from the slaves he traffics.
  • Sarshan’s mercenary operations have tripled in size in months past, but it’s not the Shadowfell they’re fighting in. When his forces are bought and sent on the march, they’re bound for portals to the world. Shadar-kai, dark ones, undead, giants, ogres, trolls, gnolls, orcs— Sarshan has the armies of two planes on the march. War is brewing in the world, but the forces that will fight it are moving into position in the Shadowfell, unseen.

Rummy was able to acquire a slave to carry things for him.

A couple of toughs tried to increase their rep by taking out the team but it only helped the PC’s. The mud near the slave pins was a little slick to fight in but not a significant challenge.

After the fight, a shadar-kai witch approached the team. She wore a black cloak edged with adamantine beads, and she kept her long hair plaited to hang down her back. Gold piercings lined her ears and lower lip, and a black starburst tattoo enclosed her right eye. She introduced herself as Leena and eventually got down to business.

“Modra and I worked together for a time, but when he elected to go behind Sarshan’s back, I told him we were done. I heard word of him in the camps even before you started asking around. He has a plan to disrupt Sarshan’s operations by destroying the foundry, then the tower. Sarshan has a private tunnel connecting the two, and Modra is planning on venting the foundry’s destructive energy there. A mass of mercenaries is moving out tonight. He’ll be using that as cover when he goes inside.”

“Modra’s made his bargain with fate, and honor decrees that he die for his betrayal. He won’t get tears from me. But if Sarshan captures him, he will die slowly. I’ll hope you make it quick.”

After Leena departed, the team entered into an intense discussion about goals and motives. Some suggested they stop Modra to get in good with Sarshan. Others suggested defeating Modra & Sarshan to stop war from spilling into the common world. Regardless of outcome, both groups agreed to stop Modra.

Searching For Modra
13th day of Flower Blooms, 435 AoS

As the team searched for Modra, the one who ordered the hit on them earlier, they met Reniss, a half-elf ranger in search of her sister. Rhayn was able to tell her that her sister Jen was slain in the Nexus fighting the encroaching orcs. She, in turn, was able to give the team the name of the tea-house, The Happy Beggar.

At The Happy Beggar, the team met the husband and wife, Prashant and Ausma, who ran the establishment. Retired clerics, they serve the down and outs of the Tradetown district. They also met Brenat, an old adventurer, who had at one time ran Modra out of the tea house. He was quick to tell the team not to trust the shifty dark-one, who would stick a knife in their back given the chance.

After searching the cellars, Alia found a secret passage and called the team down stairs, while Rummy distracted the folks in the common area. Squeezing through the passage, the team tumbled down the hole, landing in a pile at the base. There, they were quickly attacked by giant bats. They were able to kill the bats before they alerted the next room.

Which was good, because the next room was occupied. As they approached the chamber, a savage howl echoed up the stairs. A lantern burned somewhere beyond, giving a glimpse of a finished stone chamber set with marble flagstones. This odd-shaped chamber extended outward in three sections, and it was about 60 feet wide at its end. Though its frescoed walls suggested a sort of temple, it now resembled a storeroom, with boxes and crates stacked in piles.

In the center of room stood an enormous open stone archway. Adjacent to it was a large steel cage on a low cart, somehow obscured in shadow. Within the cage, two fierce hounds appeared to be wrapped in darkness as they snarled and clawed at the door.

A short figure all in black threatened the snarling hounds with a spear through the bars of the cage. Two more dark creepers pushed the cart toward the arch. Farther along, a tall, gray-skinned female was inspecting a stack of crates. None of them noticed the team.

It was a tough fight but the team was able to defeat the dark ones and the Shadar-kai witch, but not before they release the shadow hounds and were forced to deal with them too. Sitting back, the group took a short rest.

XP = Just shy of 5th level.

Caden's Cipher 133
12th day of Flower Blooms, 435 AoS

Since the strange team of adventurers has returned, they have been honored as heroes of Bordrin’s Watch. Xul returned for a short visit and I told her of Irranda. I mentioned the name Modra but she didn’t react. She either already knew the name or has more pressing business elsewhere. She is a hard one to read but I may have a use for her later. For now, she has left the city on personal business.

I am keeping tabs on these adventurers. They seem to attract fate. They have spent time training and resting. Recently, I learned they were attacked by Lost Ones from Tradestown. It seems that Garret the Deft lost a couple of his Lost Ones in the encounter. Rumzog Witchtwister was able to join their team by happening along at the right time. It seems Modra ordered the hit through Garret. From there, the team began tracking down clues about Modra. With their ears open they heard numerous rumors, a few even I hadn’t heard:

  • “The threat of the orcs might be ended after the siege of Bordrin’s Watch, but word from the frontier is there’s more trouble on the march. Just like Tusk’s clan, the rabble of the mountains are getting their hands on good-grade weapons and armor, and they’re looking to use it.”
  • “You get all races in Overlook, but the dark ones that pass through the city keep to themselves. More often than not, those you do see are in the company of bodyguards and enforcers.”
  • “Someone by the name ‘Modra’ was said to be buying information a few months back, looking for those with experience mining the old caverns of the Stonehome.”
  • “Modra is a dark creeper, and well known in the city’s criminal underworld.”
  • “It’s said that the dark creeper Modra brokers weapons and armor through the Overlook black markets.”
  • “Modra met up with a shadar-kai witch a month ago. Some said she was doing a deal for weapons, but she didn’t look much like a warrior.”
  • “The far traders coming into Overlook talk of more and more trouble on the roads. They say the Red Hand of Doom was behind what happened in Brindol a few months past, but there’s more cults than that on the rise across the frontier.”
  • “The dark creeper is just the front man for arms dealing in the city. No one knows who’s behind the operation, but rumor says it’s bigger than anyone in Overlook will ever know.”
  • “Modra was in the city three weeks past, but he was keeping a low profile. He had a squad of dark creepers with him, must have figured they’d stand out.”
  • “Last time anyone saw Modra was just before the raid on Bordrin’s Watch. I heard he’s been on the run since then. Some job that went bad.”
Caden's Cipher 132
5th day of Flower Blooms, 435 AoS

Last week, I met Xulatria Te’asene’a, Bree, and Rhayn Enala. I was most interested by Xul’s request for information about a scarred elf. The Lost Ones were able to determine that a woman matching the description was in Overlook several weeks ago traveling under the name Irranda. Apparently, she was here to meet with a low-life Dark One named Modra. I haven’t had any dealings with him but there are rumors concerning his attitude of self-importance. Since Irranda left, Modra has either been out of town or keeping a very low profile.

On a side note, I have been informed Aliasanos Feywyld is under a paid protection policy and is now ‘hands-off’ across the city. More and more interesting.

Journal of Xulatria Te'asene'a
Entry 27

I seem to have fallen in with a strange group of adventurers. I can almost hear the Lady snickering behind me. We’re a good crew, no one can say differently, but it’s certainly a motley one at best.

Soyala Corvina, the paladin, intrigues me. She is dour, as any of the Queen’s devout servants would be, but beneath lies what I can only describe as both compassionate loyalty and detached cruelty. Perhaps it is in the nature of humans to link the idea of fatalism and detachment, rather than living at the boundaries of experience, embracing every fate which falls in our path. But perhaps there is something else, something deeper, a deeper darkness, which hides behind the eyes of this sadist-healer. Perhaps her loyalties are deeper than those of frivolous “affections”, “associations”, or “honor”. Is it perhaps the ferocity of the she-bear I see in her aspect, and we as her cubs? What cubs are those that haunt her eyes then, I wonder…

The wizard amuses me. I am always interested in the ways that the long-lived mortals find to occupy the vastness of their time. However, I confess that his…sedentary habits confuse me. The gift of years seems thrown away if they are to be spent simply hording wealth, whether it is gold or loot or knowledge matters little. What is the purpose of knowledge that is not lived? What is the purpose of life if it is to be spent in solitude with only the hollow scribblings of the dead to hold one’s attention? It is rather like a necromancy of the mind, and I can’t help but wonder what it is about living that he finds so distasteful that he must hide within the embrace of these parchment corpses. It is unfortunate that his is the only breeding-flesh in our company. Apparently, I shall have to again pursue fleshly-“anchors” in other directions.

The archer is flatly the most obnoxious person I have ever met, and that includes that little prat Vasalaiiria Hlarae that I used to wipe the floors with in Martial Training. I simply cannot abide people who Crow about nothing. I don’t deny that she has ability with her bow, (though I still question the talent it takes to place nothing in the hazard – where is the glory in a victory that costs nothing?) it’s just that her attitude and demeanor simply set my teeth on edge. She seems incapable of embracing life – perhaps, like the wizard, this is merely endemic of the long-lived mortals, but instead exalts in herself what is low and demeans in others what is worthy of crowing. Were it not for her unique tactical ability to deal massive precision damage and corral enemy forces I would have had done with her long ago, perhaps even simply called her out in a duel. But the reality is that her arrows, dull and small though they may be, have been useful in the past. Would that she were more willing to learn what it means to be alive, rather than holding so tightly to worthless things that mean nothing.

Rhayn, our warrior, has become a blood-sister. She has proven her courage and creativity in many conflicts, and while we have often disagreed over methods (she often taking a more cautious approach) we have repeatedly upheld each other in dire contests. She certainly has a checkered past which she generally keeps to herself, but she has both the good humor and the bloody fierceness of true life that I so seldom encounter amongst these mortals. I am certain that a strong bond of friendship will continue to grow between us, forged in blood and shadow.

Our newest companion, the Halfling, is frankly one of the most lively souls I’ve ever encountered. In combat she demonstrates a strong heart and a quick wit, both of which I admire, and in our encounters she displays a lust for life that I find immensely exciting. In our journeys together she has consistently demonstrated her own resiliency, and I’m certain that her blade is of great merit. I only hope that her effluvium is not simply a front to put us off our guard, and is honestly the brimming over of her lust to be alive, to seize every moment to its fullest. Only time will tell.

Rhayn's Ramblings - 4th day of Flower Blooms, 435 AoS

Whew! Last night I almost got busted. I was hanging off a cave troll, on fire and almost dead. I just couldn’t help myself I was so tired and so sick and so beat up… I just took a bite and drained that nasty creature’s blood. Suddenly he was weakened and on fire and I was strong and battle ready. I hope the group is OK with my Vampiric Heritage. I hope they don’t fear me anymore than they already do. I have been feeling like family with these folks and with the death of my former comrades in the Longstriders, I keenly feel the need for friends. Even though they didn’t catch me draining the cave troll’s blood last night, I know they will see this weapon in action someday. I hope they will see this ability as a grand tool, a weapon, rather than reviling me as a monster clothed in tales of coffins and fear. I’m not really a vampire you see. I eat, I drink, I am half elf, half human. There’s just this teeny innate ability that lurks around in battles. As my health drains away, I have this wondrous tool to replace my waning reserves. It’s just another weapon that I wield as carefully as all my other weapons. I hope they don’t run off when they do see it.

Rhayn Enala

The Nexus
3rd day of Flower Blooms, 435 AoS

The team moved carefully through the next double doors, where they encountered a “T” intersection. Double doors flanked them down halls on either side and another set of doors faced them. Plunging straight ahead, the group opened the doors in front of them and were met with a gory scene. Eight orcs and one big, hulking brute befouled the once sacred chamber. The orcs, a mix of hideous humanoids, shouted warnings when they saw the team, causing the cave troll to turn, revealing the blood and gore painting its chest.

Rhayn Enala moved forward and planted the Battle Standard of Might. Alia moved into the pews for a firing position, taking aim at the cave troll. Using a shot she calls “Split the Tree”, Alia inflicted massive damage on the troll. It dropped, only to stand again, the wounds healing even as the team watched. Meanwhile, Hurit created a phantom chasm below 4 orcs, killing 3 and dropping another prone. Soyala stepped up to the plate, swinging at the troll with her scythe. Unfortunately, the troll was more accurate. Picking up Soyala by the feet, the cave troll swung her through the air, taking aim at her team mates. Soyala, flew through the air, landing with a definite clang against the tapestry. Meanwhile, Rhayn had caught fire, due to cinderbombs the orcs were lobbing at the party. Disregarding them, she lept at the cave troll, grappling him and causing fire damage. (She also manifested her vampiric heritage and had a little snack though, the confusion of battle, no one noticed.) Eventually, the party was able to do enough fire damage to the cave troll to drop it for good while Bree and Alia had dealt with the other orcs. Afterward, Hurit examined the tapestry and was able to determine how to close the Nexus. The original gore on the cave troll had apparently originated from the other members of the Longstriders. Rhayn asked for help and the party again made a funeral pyre for the fallen warriors. The team took several items from the fallen team that would aid them in the future (see loot below).

The next door the team came to opened into a massive chamber in which the ceiling rose 100 feet above them. At the center of the chamber was a pillar of solid steel that screwed into the stone and stood as tall as the ceiling. Two bronze and steel pipes emerged from the eastern walls and traveled toward the steel column before vanishing into the stone. Rising around the outside of the room was a stone catwalk that connected to steel grating that wrapped around the steel pillar like scaffolding. Dark tunnels pocked the walls, leading who knows where. There was a lingering odor of sulfur and the base of the steel column was dark, as if damp.

As soon as the team moved to the stairs, mobs of orcs starting emerging from the tunnels. Hurit took out mob after mob of orcs. Ali began firing at an amazing speed but was quickly targeted by a bolt thrower. The impact of the bolt forced her off the scaffolding but her tumbling ability saved her from any damage. Xul was quick to rush into battle but slipped in the gore and also fell off the scaffolding. She too was able to avoid any falling damage.

As the team waded their way through the orcs another group arrived. This orc was actually an orog, a stronger, more cunning breed than the standard orc. He was accompanied by a Shadar Kai witch. They were Tusk and Myrissa, though no one stopped to ask. Instead of charging the team, they ran ahead to the top of the column, seeking to keep the Nexus open for the rest of Tusk’s army. Myrissa, cast several curses at the team to hinder their approach. While they were able to slow the team, eventually they made it to the top. The blood flew as the team carved their way through disposable orcs and suffered from the attacks of Myrissa and Tusk. Alia and Bree made their way to the control mechanism and were able to get it started quickly. The entire structure rumbled as scorching hot water began filling the chamber. They could hear the screams and shouts of other orcs trapped in the tunnels and slowly boiling to death. In the confusion, Rhayn was able to shove Myrissa over the railing. She fell to her watery grave 80 feet below. The others were finally able to take down Tusk, but not without taking massive damage. With little time to search, they had to climb the ladder and escape from the chamber before it was completely filled.

Making their way back to town, the team was greeted with a hero’s welcome.

Session XP:

  • 600 XP for each PC
  • Each PC has a total of 4,475 XP (4th Level).

Session Loot

  • Dwarven Plate +2 (PHB 252) – Soyala
  • Level 7 item – Hurit
  • 2 Cinderbombs
  • 80 gp for each PC
  • 300 sp for each PC
Seal the Nexus
3rd day of Flower Blooms, 435 AoS

After checking the bodies of the downed orcs, the team continued their descent into the cavern under the Monastery of the Sundered Chain. Squeezing through a narrow passage, the team emerged into a well-lit, natural cavern. A fearsome blaze raged on one side of the room, making silhouettes of the orcs gathered there. They seemed intent on something on the opposite side of the room, where they heard grunts and shouts above the roar of the flame. Many of group heard the broken common shouts of cursing and “Open the tunnel!” As the team attempted to sneak into the room, Xul stumbled and the orcs were alerted. Og, the half-orc, half-ogre leader, dropped the dying priest and charged.

Og stood toe-to-toe with the team but was eventually dropped by the silent dagger of Bree. The orc drudges died at the hand of Hurit and Xul focused on the spell caster. Once the orcs were cleared, the team went to check the dwarf. Ali gave him a healing potion and Soyala saw to his wounds. Kalad was quick to thank the team. When asked about the tunnel, he laughed and explained that he had already closed the one under Bordrin’s Watch and this one, though these were able to get through before the tunnel collapsed. Though he was ready to go, the team decided Kalad would be more effective with rest and the group would travel more effectively in the morning light.

Ali and Kalad led the team through the foot-hills of the Stonehome Mountains to the Vents. Visible several miles away, the steam rising smelled of sulfur and only grew worse the closer they traveled. Scattered across the lower slopes are numerous steaming fissures, some as small as tiny cracks in the stone with others large enough to accommodate an ogre. The rocks were slippery and aside from ropes of brow-black fungus, moss, and lichen, nothing lives here. About a hundred feet down from the lowest cracks, the team spotted a campsite. There were five horses tied up and empty feedbags hanging from their heads. Alia was able to determine that five different sets of prints led into the fissures but none led out.

Squeezing through the vents and fissures was dangerous and tiring but the team made it through unscathed with a new sense of team work. As the air changed, they could hear voices up ahead. In guttural ork, there was a fight going on. One said something about not going back through ‘there’. That was the last they heard as the team attacked. Quickly dispatching the orcs, they moved to the next chamber. Bree was quick to stop the team though, before they stepped onto the pressure plates. Apparently the orcs had not been as lucky. While the orcs had to dodge the bolt throwers in the wall, the team only had to deal with the mechanical guardians left by the dwarves.

Pushing open the heavy doors into the next room, the team stepped onto a platform overlooking an enormous chamber. A group of orcs turned to face them, growling with rage and drooling with anticipation of the kill. Behind and below the orcs lay a sunken section of the chamber, where they saw iron tubes as tall as a human running across the room. On the north side of the pit were several large beetles, their mottled hides glowing red as if aflame. A decapitated body lay 30 feet away, still dripping now thick blood through the steel grating and down below. Several also noticed a short humanoid wearing a long black cloak examining an iron wheel connected to the southern pipe. It took a few moments but as the killing started, he turned and Xul recognized the The Scarred Elf who had stolen her family’s Gal-Ralan. Dancing through the blood of her enemies, Xul made her way to the Elf and let loose. Rhayn also moved down to help with the the Scarred One but it was over all too quickly. The fight was not difficult but it took a while to deal with the fire beetles.

Eventually, the team was able to examine the Scarred Elf. He did not have the Gal-Ralan but he did have Knife Thrower Gloves, two healing potions, an oddly shaped brass key, and 120 gp. When the team moved to examine the decapitated body, Rhayn came face to face with one of her old teammates, Jen. She was a fun half-elf warlock who rode with the Longstriders. With a heavy heart, Rhayn asked Hurit to conjure up a prior for her fallen comrade. In the mean time, Kalad opened the valves connected to the two tubes on either side of the room. They took a short rest and prepared to move deeper into the Nexus.

Session XP:

  • 750 XP for each PC
  • Each PC has a total of 3,875 XP (4th Level).

Session Loot

  • Level 5 magic item (forgot what it was exactly) – Xul
  • Shared Suffering Chainmail Armor +1 – Rhayn
  • Bracers of Archery – Alia
  • Knife Thrower Gloves (AV 136) – Bree
  • Battle Standard of Might
  • Everlasting Provisions (Wondrous item)
  • 4 Healing Potions
  • 95 gp for each PC
  • 100 sp for each PC
Monastery of the Sundered Chain
1st - 2nd of Flower Blooms, 435 AoS

The team acquired the contract to warn the dwarven clerics at the Monastery of the Sundered Chain and to seal the passages beneath the mountains. For this, they will receive 1,200 gold pieces upon their return.

The team set off from Overlook, led through the wilderness by Alia. They were able to make the journey in under two days, arriving mid afternoon. Keen eyes picked up the smoke from fires in the courtyard and the team approached with caution. Looping around to the north, they scaled the mountain until they were able to drop over the wall. Bree and Alia were able to sneak forward undetected. Standing around the fires were orcs.

In a surprise attack, the group was able to dispatch the orcs quickly, even though they were spread across the courtyard. As the fight wound down, Xul moved to the large double doors of the monastery proper and entered. The others quickly followed.

As Xul entered, eyes quickly fell on the hideous orc crone dressed in tattered rags, standing beside a large cracked anvil dripping with filth, the desecrated alter of Moradin. As their eyes met, the crone began screeching and Xul ran down the blood soaked isle to engage her.

As the others entered, they were peppered with bolts from the balconies above. Rhayn, Soyala, Hurit, and Bree raced to meet the threat from above. Ali focused her attacks on the new threat rising from under the alter. An orc sergeant pushed his orcs to form a screen between Xul and the crone. Ali rained down arrows of death and Xul danced her dance of blood through the mayhem. As she closed, the crone slid down the stairs hidden under the alter with Xul hot on her heels.

Racing down the spiral staircase, Xul was able to catch the crone only a few feet from the base of the stairs. The coils of Xul’s spike chain finally ripped her to shreds. Her dying screams alerted the orcs in the great hall. Xul retreated to the staircase until the others arrived. The team was able to hold the orcs at the stairs and finished them off eventually. Only then did they finally take a rest.

DM side note: The players ran through 3 encounters without taking a rest and by the end, they were down to at-will powers only.

As the team examined the great hall, the sight was obscene. Dead dwarves, some still in their nightclothes, littered the floor, blood painting the gray stone tiles, walls and columns. A massive statue of a dwarf warrior battling a hydra dominated the room and Hurit was able to ascertain this was the famous battle between Dergan Fellfist and a legendary hydra that devoured 300 warriors until he killed it in single combat. It is a safe bet Dergan’s bones rest beneath the statue. Though the dwarves apparently lived a life of poverty, the orcs carried some silver.

Heading further down the great hall, the team came to a massive cavern. A long staircase and series of landings led down to the cavern floor nearly 100 feet below. Climbing the stairs was another group of orcs. The team took up firing positions and rained down arrows on the ascending orcs. A spiretop drake took the opportunity to attack but all were quickly defeated. The group took a minute to rest and regroup before they descended the stairs to check the bodies.

Session XP:

  • 875 XP for each PC
  • Each PC has a total of 3,125 XP (3rd Level).

Session Loot

  • 32 gold per person
  • 32 silver per person

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.